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Thomas Was Alone

If there’s anything that Thomas Was Alone proves, is that you can make characters you relate to and root for out of anybody – even if they’re just… blocks. Of different colors. And it’s also really...

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Evoland

From the very moment I pressed ‘New Game’, I fell in love with Evoland. It’s a game that integrates evolution of the action/adventure, RPG and JRPG genres in its mechanics, starting out with a GameBoy...

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Torchlight

If Torchlight has solidified anything in my design preferences, then it’s my distaste for huge amounts of loot. I like Torchlight, I really do. It’s a fun isometric Action/RPG experience, with very...

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Titan Attacks

Titan Attacks is a remake of the classic Space Invaders. On steroids. With upgrades and a big enemy variety, and by the end it gets so intense that it transforms into a bullet hell game. The distortion...

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Antichamber

The thing that inspired me to try out Antichamber was how psychedelic it seemed. Ironically enough, the same thing is what put me off from the game itself. I exited the game with a sour taste in my...

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Reus

Reus is what I’d call a mix between Populous and Settlers, two of my favorite strategy game series. Your goal is to create an economy eco-system (the Settlers part), but indirectly, by shaping the...

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A New Beginning

I am a fan of classic point & click adventure games. And as a fan of adventure games, I want to really like A New Beginning, but I can’t. Which is sad, because the story really intrigues me, but...

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Evil Islands

Evil Islands is a Russian tactical RPG released way back in the year 2000. … Well, gee, I feel old now. As I’ve written in my last post, it has inspired my venture into the Game Design territory, and I...

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Entwined

I want to try and make it a point to write on this blog about every game I play, and if I don’t have any particular analytical topic that I would try to tackle, then to just write a little opinion...

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Game Opinion – Assassin’s Creed: Liberation

I don’t really have anything in-depth to say about Assassin’s Creed: Liberation, but since in my current blog post series I write something based on every Assassin’s Creed console title to date, might...

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Game Opinion – Lords of the Fallen

I’ve spent 3 pretty lengthy play sessions with Lords of the Fallen, and my opinion of it was changing with each one. The first session was very frustrating to me, I actively disliked the game at that...

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Game Opinion – Tricky Towers

When I first launched Tricky Towers, I thought to myself, ‘Oh, is this just Tetris?’ But no, it’s not just Tetris. It’s a Jenga Tetris with Physics! And it is as cool as it sounds. Basically, you need...

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Game Opinion – Dead Star

I want to start by saying that I wrote this post about half a year ago, back when Dead Star was released and the possibility of a shutdown didn’t seem likely at all. Somehow, it didn’t get posted, so I...

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Game Opinion – The Deadly Tower of Monsters

The Deadly Tower of Monsters is absolutely oozing with style and atmosphere. The whole game is framed as a DVD re-release of an old sci-fi B-movie, with the director recording commentary for it. And I...

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Game Opinion – Shank

Shank is a game of good concepts but some flawed executions. The core of the game is the combat system, where you enter the state of flow by combining together all the possible moves while avoiding...

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Game Opinion – Luftrausers

Luftrausers is the kind of game that globally speaking does just one thing, in this case side-scrolling flying and shooting, but it does it oh so well. Controls are incredibly tight, there is lots of...

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Game Opinion – Titan Attacks

I think Titan Attacks is a great example of reimagining a classic game, that being Space Invaders, to a more modern gaming era (while still keeping a retro style of the game). And I think the most...

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Game Opinion – Titan Souls

Titan Souls is a game that makes me excited about victories but also keeps me absolutely infuriated all the time. On one hand, that’s the whole point. After all, the name is purposefully similar to...

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Game Opinion – TorqueL

TorqueL feels like a prototype of a very interesting mechanic that has never really left the stage of being a prototype and sort of became a full game. The point of the game is that you roll around in...

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